#pragma once

enum TerrainBrushType
{
	HeightBrush_Up,
	HeightBrush_Down,
	TextureMap_Brush1,
	TextureMap_Brush2,
	TextureMap_Brush3,
	TextureMap_Brush4,
	TextureMap_Brush5,
};

class TwEditOperate
{
public:
	TwEditOperate(void);
	~TwEditOperate(void);
public:

	void  SetCurType(int nType);
	int   GetType();


private:
	int m_nCurType;


};
